Old School Renaissance
An essential element of OSR is to push the rules into the background in order to allow the players and their creativity to take center stage. Old-school game systems are correspondingly light on rules. There are a handful of principles surrounding this basic idea, but they are not set in stone and can differ from table to table. These principles include:
If you want to know more about how to run and play Old School style adventures, we recommend the following (free) resources: Principia Apocrypha and the Old School Primer by Matt Finch.
Which rule systems do we use?
The first publications by Gazer Press were released for the rule systems Swords & Wizardry (S&W) and Lamentations of the Flame Princess (LotFP). In autumn 2026, we will release our own roleplaying game system, Eiserne Zeit (EZ). Future adventures will be developed for this system. However, older Gazer Press adventures can be adapted to Eiserne Zeit with only minor adjustments. Due to their shared OSR foundations, our adventures can also be played with other OSR rule systems with only minimal modifications. |
